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Building name |
Village Hall |
Cost |
--- |
Requirements |
--- |
Effect |
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. |
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Building name |
Town Hall |
Cost |
2000gold |
Requirements |
Town Level 6, Magic Guild level one |
Effect |
The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. |
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Building name |
City Hall |
Cost |
5000gold |
Requirements |
Town Level 9, Town Hall, Magic guild level two |
Effect |
The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. |
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Building name |
Capitol |
Cost |
10000gold |
Requirements |
Town Level 15, City Hall |
Effect |
The Capitol earns your kingdom 4000 gold per day. |
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Fort and Citadel is the normal. |
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The Citadel's arrow tower is Laser tower, it has +5 damage than a normal arrow tower. |
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Requirements for Citadel : Laser Laboratory |
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Building name |
Castle |
Cost |
5500gold+10wood,ore |
Requirements |
Town Level 12, City Hall, Hall of Life |
Effect |
The Castle adds two laser towers, fortifies your town's defenses, and doubles base creature growth |
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Tavern, marketplace, resource silo, blacksmith = Warfactory (it can give you a new war machine, Siege robot, it can shot the enemy walls and creatures too, It has +10% every attributes than the ballista, and it's cost is 7500gold, but you can't buy ballista) Shipyard are all the normal, the resource silo gives only one ore for the player per day. |
Normal |
Magic Guilds aren't the normal you can learn one less spell in each level. |
Normal, but you can pay more 2 materials in each level of magic guilds. |
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Building name |
Hall of Life |
Cost |
4500gold+4 every materials |
Requirements |
Citadel + Town level 10 |
Effect |
You can see all Futuretor creatures or dwellings on the whole map, and the visiting hero gain +1attack. |
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Building name |
Laser Laboratory |
Cost |
3500gold + 2sulfur + 5wood and 3ore |
Requirements |
Fort + Magic Guild LV 2 |
Effect |
Gives +1 attack skill to the visiting hero |
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Building name |
Earth Hearth Landed Spaceship |
Cost |
10000gold+10every materials |
Requirements |
Castle + Capitol + Magic Guild LV 4 |
Effect |
Give +2 siege defense to the castle, give +1 Lv1 unit per week. The Spaceship earns +3500 gold and one of every materials to your kingdom every day. It gives you free upgrade to Lv1, Lv2, Lv4 unupgraded units to upgraded units, and you can upgrade the Lv1 units to Lv2. |
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Building name |
Time Gate |
Cost |
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Requirements |
Tear of Asha |
Effect |
The Time Gate increases weekly creature growth, provides your empire with additional gold each day and boosts Magic Power and give +1attack and defence for defending heroes. |
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Building name |
Flame Barrack |
Cost |
1500gold |
Requirements |
Fort |
Effect |
The Flame Barrack allows you to recruit 4 flamethrower-soldiers per week |
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Building name |
Officer's Residence |
Cost |
1500gold + 3ore |
Requirements |
Fort + Flame Barrack |
Effect |
The Officer's Residence allows you to recruit 4 flamethrower-officers per week |
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Building name |
Mounted Academy |
Cost |
2000gold + 5wood + 3ore |
Requirements |
Fort + Ammunition Store |
Effect |
The Mounted Academy allows you to recruit 4 Mounted Soldiers per week |
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Building name |
Trooper's Palace |
Cost |
3000gold + 5 ore + 3wood |
Requirements |
Fort + Mounted Academy + Laser Laboratory |
Effect |
The Trooper's Palace allows you to recruit 4 Laser Troopers per week |
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Building name |
Ammunition Store with dragon dragon statue |
Cost |
2000gold + 3 sulfur + 3 mercury |
Requirements |
Fort + Magic Guild LV 1 |
Effect |
Adds 10% to Patriotism skill of all Troopers under player's control and give +1knowledge for hero |
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Building name |
Small Robotics Facitility |
Cost |
4000gold |
Requirements |
Warfactory ( blacksmith ) If you haven't got a fort, you will can buy it too. |
Effect |
The Small Robotics Facitility allows you to recruit 3 Robo-Spiders per week. |
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Building name |
Large Robotics Facitility |
Cost |
4000gold |
Requirements |
Fort + Small Robotics Facitility |
Effect |
The Large Robotics Facitility allows you to recruit 3 Adv. Robo-Spiders per week. |
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Building name |
War Hospital |
Cost |
4000gold |
Requirements |
Fort + Magic Guild LV 3 + Trooper's Palace |
Effect |
The War Hospital allows you to recruit 3 Medic Gunners per week. |
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Building name |
Red-cross Tower of Blem |
Cost |
3000gold + 5ore + 3gems |
Requirements |
War Hospital |
Effect |
The Red-cross Tower of Blem allows you to recruit 3 Blem Medic Gunners per week. |
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Building name |
Emergency Energy Generator |
Cost |
2500gold + 2 sulfur |
Requirements |
Red-cross Tower of Blem + Large Robotics Facitility |
Effect |
You can buy + 2 Adv. Robo-Spiders per week at the Large Robotics Facitility |
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Building name |
Knights' Hall |
Cost |
3500gold+10wood +5ore |
Requirements |
Citadel + Officer's Residence + Hall of Life |
Effect |
The Knights' Hall allows you to recruit 2 Flam Knight per week. |
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Building name |
Holy Knights' Temple |
Cost |
5000gold + 10 ore + 5 crystal |
Requirements |
Knights' Hall |
Effect |
The Holy Knights' Temple allows you to recruit 2 Holy Life Knight per week. |
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Building name |
Salamanders' Garden |
Cost |
6000gold + 10wood + 15ore + 2mercury + 5crystal |
Requirements |
Knights' Hall |
Effect |
The Salamanders' Garden allows you to recruit 2 Baby Salamander per week. |
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Building name |
Salamanders' Government |
Cost |
10000gold + 10ore + 5mercury |
Requirements |
Salamanders' Garden + Holy Knights' Temple |
Effect |
The Salamanders' Government allows you to recruit 2 Salamander per week. |
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Building name |
Dragoner Droid Guild |
Cost |
25000gold + 30ore + 10 of all materials |
Requirements |
Holy Knights' Temple |
Effect |
The Dragoner Droid Guild allows you to recruit 1 Droid Trooper per week. |
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Building name |
Dragoner Droid Factory |
Cost |
25000gold + 30ore + 25sulfur + 20mercury, gems, crystals + 35wood |
Requirements |
Salamanders' Government + Dragoner Droid Guild + Castle + Capitol + Earth Hearth Landed Spacehip |
Effect |
The Dragoner Droid Factory allows you to recruit 1 Dragon Rider Droid Trooper per week. | |